Bedlam by Christopher Brookmyre

Orbit, 2013, 378p.

Brookmyre’s oeuvre has up to now been the crime/thriller novel, albeit tinged with humour. Bedlam is his first foray into Science Fiction. I came across an as yet unlent copy in my local library so thought, why not?

Medical technology company Neurosphere’s employee Ross Baker, shortly after discovering by chance his girl-friend is pregnant and without talking to her about it, has a new type of brain-scan and wakes up inside a computer game which he quickly recognises as he was an avid gamer in his past. Not long after this he is killed there but immediately “respawns” to start all over again. He soon finds a way out into a series of virtual worlds which are in the process of takeover by an organisation dubbed the Integrity which is citing a phenomenon known as “corruption” to seek by force to keep these worlds forever separate one from another. In these digital adventures Baker adopts his former multiple game-player name of Bedlam. There are, though, occasional chapters set in the “real” world where Baker is/was in conflict with his boss over the rights of digital consciousnesses.

My reservations about stories set within virtual worlds were set out in the third paragraph of my comments on Iain Banks’s Surface Detail. Briefly, if there is no real jeopardy, if there is no danger of death, what threat is there? Beyond tedium of course.

Unfortunately most of Bedlam is set within the virtual worlds and as such is seriously unbalanced. I could not suspend my disbelief and found myself longing for the “real” world. In this regard the pregnancy element is a rather transparent way to try to enlist our sympathies with the digitally trapped Baker. Moreover Brookmyre’s style at times jars badly with the scenario. SF and humour are notoriously ill-matched bedfellows. A successful amalgam of the two is very difficult to achieve. Brookmyre has made little or no concession to the peculiar demands of writing SF and has adopted a similar tone to that in his thrillers. There were also signs of the book being pitched towards the US market (tic-tac-toe, medieval, asshole.)

Brookmyre’s typical readers may enjoy the virtual scenes – or not – but as SF Bedlam is perfunctory at best. Perhaps gamers will take to it.

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